Flaregun Prefab for VRChat Avatars
This is a ready-to-go Flaregun unity package that can be put on a VRChat avatar. It comes with premade prefabs, controllers, animations, and instructions on use and installation. An installation video can also be found on this page.
Notable features:
-Shoots a flare that lights up the area using real-time illumination.
-Real-time light on/off toggle.
-Hue shift radial with indicator to change the color of the flare.
REQUIREMENTS FOR INSTALL
FX controller that does not use mixed Write Defaults. Either all on, or all off. I do not provide support for mixing Write Defaults.
Poiyomi Toon Shader (version 8.0/1).
VRCFury
-Links for PoiyomiToonShader and VRCFury can be found in the description of the Youtube install tutorial-
*If you are upgrading from an older version of this asset, prior to importing a newer version you must remove all older files from your unity project as well as all controller layers, parameters, and objects associated with the asset from your avatar.
ASSET RATINGS
Parameter memory cost: 12
Skinned Mesh Renderers: 2
Mesh poly count: 3,965
Material slots: 6
Particle systems: 4
Mesh particle total max poly count: 978
Lights: 1 Audio sources: 3
Expected SDK performance rating: Poor
SUPPORT
Discord Support: Check 'Read Me' document for invite link.
Twitter: https://twitter.com/invalidictorian
IMPORTANT TO NOTE
I do not provide support for mixed Write Defaults (having Write Defaults both on and off on the same FX controller) as behavior is unpredictable.
Secondly, depending on how world creators for VRChat make their worlds, the realtime lighting may not always illuminate surfaces.
Thirdly, this package is not Quest avatar friendly.
CHANGE LOG
{v2.1}
Updated asset to utilize VRCFury for installation.
{v2.1}
-Created Write Defaults compatible controllers for Write Default workflows.
{v2.0}
-Cleaned and removed unnecessary files within the package.
-Made separate flaregun prefabs and controllers specific to left handed/right handed users. (Specifically so that left hand gestures won't trigger animations if the flaregun is being held in the right hand, and vice versa)
-Fixed an issue where the flaregun wouldn't always fire a flare (players will still not always be able to see a discharged flare if they are not rendering you/looking in your direction when you fire it. It's just how culling works in game.)
-Added a cleaner color indicator method for flare color shift radial.
-Added an alternative dynamic reload method for funsies.
CREDITS
Flaregun 3D model by DamKung13
https://sketchfab.com/3d-models/3d-flare-gun-d9a5511d530a42df94ad627d594b3072
TERMS OF USE
By purchasing and downloading this asset, you have accepted and agreed upon the terms of use and licensing:
-All purchases are FINAL. (No refunds)
-For personal use ONLY.
-Not to be taken and sold on it's own.
-Not to be used commercially, or for financial gain.
-Not to be used to promote a business or platform of financial exchange for goods (physical and non-physical) and services.
-Assets are not to be distributed or shared with those who have not purchased them under any circumstance.
For commercial usages or questions about these terms, please contact me.
Unity package includes flaregun prefab, animations, controller, and youtube link for installation.